About this role
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Responsibilities - Lead and define the overall 2D art direction and visual quality bar for the game. - Create the right and high-quality 2D game assets (characters, environments, props) that serve as benchmarks for the team. - Drive strong "right design" thinking to improve clarity, usability, and player experience. - Guide and elevate the team's output through feedback, art direction, and best practices. - Use AI and relevant tools to accelerate ideation, iteration, and production. - Collaborate closely with product, and engineering to ensure visuals support gameplay and user experience. - Establish and refine art pipelines, workflows, and standards to improve efficiency and scalability. - Iterate quickly based on feedback, with strong ownership over visual quality and delivery.
Requirements
- At least 6 years of experience in 2D art or illustration, with a proven ability to deliver high-quality visuals and guide team output. - Strong understanding of composition, hierarchy, composition and readability. Strong design thinking with the ability to create "right design" that improves clarity and player experience. - Deep understanding of target audiences and player behaviour, with the ability to drive design decisions that align with user needs. - Deep understanding of the casual game market and player preferences. - Ability to mentor and guide other artists, with strong ownership and execution. - Hands-on ability to produce top-quality assets and lead by example. - Experience with game art pipelines, asset integration, and cross-functional collaboration. - Proficient in using AI tools to enhance ideation, iteration speed, and production efficiency.
Benefits
- Supportive Learning Environment. - Well-being and Personal Growth. - Impactful Work in a Growing Industry. Apply directly on RemoteJobs.org: https://remotejobs.org/remote-jobs/principal-2d-artist-happy-hour-games
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