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# 3D Generalist / Technical Artist ## Description As a Technical Artist with strong 3D Generalist skills, you will play a key role in bridging art and technology, helping build high-quality optimized 3D content for immersive XR/VR experiences. You will work across multiple stages of the 3D production pipeline, combining hands-on 3D content creation - modeling, texturing, and asset preparation - with technical implementation inside Unity, shader development, and optimization. ## Responsibilities - Model, texture, and optimize high-quality 3D assets including characters, props, and environments, ensuring visual quality while maintaining performance constraints for mobile VR platforms. - Build and maintain character pipelines including character setup, rigging, skinning, and preparing assets for animation and in-engine implementation. - Create character rigs, support facial rigs where needed, and work with animation assets to ensure smooth character movement and proper in-engine behavior. - Import, set up, and integrate 3D assets into Unity while maintaining efficient workflows between DCC tools and engine implementation. - Create and optimize custom shaders and materials inside Unity, with a strong focus on performance optimization for mobile VR devices. - Optimize assets, materials, shaders, textures, and scenes to meet performance
Requirements
for mobile VR platforms and standalone headsets. - Identify and solve technical challenges related to asset pipelines, rendering, shader behavior, animation systems, and runtime performance. - Help improve internal workflows and develop efficient pipelines between art production and technical implementation. - Work closely with developers, artists, and production teams to deliver immersive real-time experiences. ##
Requirements
- Proven experience as a Technical Artist, 3D Generalist, 3D Technical Artist, or similar role - Strong proficiency with 3D software such as Blender, Maya, or similar DCC tools, including modeling, texturing, and UV workflows - Experience in character creation workflows including rigging, skinning, and animation setup - Strong understanding of real-time rendering pipelines - Hands-on experience working with Unity engine - Experience creating and optimizing shaders in Unity (Shader Graph and/or custom shader development) - Strong understanding of optimization techniques for mobile and VR applications - Experience integrating and troubleshooting 3D assets inside game engines - Understanding of materials, lighting, rendering, and asset optimization workflows - Strong problem-solving skills and technical mindset - Ability to collaborate effectively with both engineering and art teams - Portfolio demonstrating both technical and artistic work, including 3D modeling and texturing examples **Nice to Have:** - Knowledge of animation systems - Experience with VFX and particle systems - Experience working on immersive applications, XR, AR/VR, or real-time interactive projects ## What We Offer - 24 working days paid vacation, 7 days sick leave, and public holidays. - Flexible working hours of remote work. - Open-minded and outside-the-box ideas embodied in life. - Award-winning and diverse team to grow together. - Opportunity to work with cutting-edge XR technologies. - Minimum bureaucracy and a collaborative and supportive working environment. Apply directly on RemoteJobs.org: https://remotejobs.org/remote-jobs/3d-generalist-technical-artist-lucid-reality-labs
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