About this role
Phone numbers and emails in this ad are masked until you log in.
auto_translated_note
📋 Tasks and responsibilities Voor een innovatieve XR- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s. In deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen. - 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. - Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. - Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. - Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. - Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios. - Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. - Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team. - Collaboration: Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting. - Adaptation: Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency. 📝 Your profile - Bachelor’s degree in 3D Art, Game Design, Animation, or a related field. - Or several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio. - Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. - Demonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases. - Solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. - Experience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR. - Experience exporting and integrating assets into a game engine, preferably Unity. - Excellent eye for detail, proportion and realism. - Strong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users. - Proficiency in Dutch, French and/or English.
Pluspunten - Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten. - Ervaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie. - Ervaring in operationele trainingsomgevingen. - Ervaring met 3D scans en het optimaliseren ervan is een plus. 💼 Offer You will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification.
You can count on an attractive salary, supplemented with extra-legal
Benefits
, including a company car. (Freelance is also possible) Apply directly on RemoteJobs.org: https://remotejobs.org/remote-jobs/3d-artist-xr-unity-freelance-possible-engiflex
Community Q&A
Anyone worked here? Ask before you apply.
No threads yet for this job or company.